Why We Made Sheep & Wolves
We didn't set out to make a party game. We set out to build a room where people could be someone else for a little while โ and see what that taught them about who they really are.
It started with a simple question
What happens when you put people under pressure and ask them to play a role?
Not a role in the theatrical sense โ no scripts, no rehearsal. A role that asks you to think fast, hold a secret, read a face, or convince a table full of friends that you're telling the truth when you're not. That kind of pressure does something interesting to people. It strips away the performance we usually put on for each other and replaces it with a different one โ one where the stakes are just high enough to matter, but low enough that nobody actually gets hurt.
We wanted to build that room.
Permission to step outside yourself
Most of us spend our lives inside a fairly narrow version of who we are. The reliable one. The honest one. The one who doesn't rock the boat. This game hands you a different part to play โ sometimes the deceiver, sometimes the deceived, sometimes just the person trying to hold the group together.
And yes, that sometimes means lying to your friends' faces and enjoying it. We think that's okay. There's something freeing about being given permission to be deceptive in a space where everyone knows the rules of the game. It lets people step out of their usual shell without any real consequence waiting on the other side.
For the sheep, it's a different lesson
Not everyone is playing the trickster. Some of you are the sheep โ trying to figure out who to trust, banding together, comparing notes, watching body language, building a case as a group. That role teaches something too: how teamwork works when the information is incomplete and the pressure is on. You learn to read people together. You learn when to speak up and when to hold back. You learn that a group's judgment is only as good as the trust inside it.
The real subject of the game is trust
If you strip everything else away, this game is really about one thing: how fragile trust is.
It takes so long to build and so little to lose. One wrong guess, one convincing lie, one moment of doubt, and the whole thing can collapse. Watching that happen in real time โ watching trust get built, tested, and sometimes shattered, all in the space of one round โ is, we think, one of the most honest things a game can show you about people.
Built for a world that's grown distant
We're living in a moment where it's easier than ever to be in the same room as someone and still feel miles away. Screens in every hand. Conversations happening in a dozen different apps instead of across a table. We wanted to build something that pushes back against that โ a reason to put the phones down, look at each other, and actually pay attention.
This game is our answer: low stakes, high reward. Nobody wins money. Nobody loses anything real. What you get instead is connection, a little bit of delicious confusion when you truly cannot figure out who's who, and the kind of laughter that only happens when a group of people gets caught up in something together.
And in the end, a challenge
More than anything, this game is an invitation to question how well you actually know the people around you โ and how well they know you. It asks you to notice your own assumptions. To catch yourself misjudging someone. To realize how easily perception can be wrong, and how much fun it is to be proven wrong in a room full of people you like.
That's why we made this. Not just to pass the time โ but to bring people back together, if only for a night, and remind them how strange and wonderful it is to try to read another person's mind.
Ready to find out who's lying?
Gather your group and see how well you really know each other.